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Old Apr 19, 2006, 11:39 PM // 23:39   #21
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I'm fine with the way it is.

If Europe can hold the halls and win every couple of matches vs hordes of Americans wanting to go farm, then all the more power to Europe.

Just don't plan your day around visiting a place like the underworld, it's like planning your life around winning the lottery by age 20. o.O
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Old Apr 19, 2006, 11:44 PM // 23:44   #22
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Nobody should complain about favour. Its basically a competition to see who's better. One day america WILL own europe and they will rant. Thats how it is. All I'm trying to say is that favour is fine the way it is. You have a problem with the favour system? my #1 advice. GO TO HA AND HOLD THE HALL YOURSELF.
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Old Apr 19, 2006, 11:50 PM // 23:50   #23
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Quote:
Originally Posted by Jessyi
The reason favor should be changed is NOT because America is complaining. It's because from DAY 1 SOMEONE HAS ALWAYS BEEN COMPLAINING. This doesn't have anything to do with jealousy! Jealousy and frustration make people talk, complain, cry out, yes! But that's NORMAL. That's TO BE EXPECTED. The squeaky wheel gets the grease dammit!
What the hell do you expect? If you remove the favour affecting anything you'll keep PvE bot farmers happy and piss off PvPers who actually play for the victory.

Your right, someone will always be unhappy. Perhaps they need to learn, thats LIFE!
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Old Apr 19, 2006, 11:51 PM // 23:51   #24
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Quote:
Originally Posted by Evilsod
Your right, someone will always be unhappy. Perhaps they need to learn, thats LIFE!
No way to explain that better
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Old Apr 20, 2006, 12:08 AM // 00:08   #25
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I'm sick of having this happen:



i support the idea.
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Old Apr 20, 2006, 12:16 AM // 00:16   #26
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Everybody hates that, both europeans AND americans.

People, if you started on european server you cannot say you wouldnt get mad at the americans ranting all the time. If you played GW around the time america owned europe you were probably mad at the europeans complaining, too. Everyones gonna complain no matter what.

Change favour system:European rants
Dont change favour system: american rants
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Old Apr 20, 2006, 12:31 AM // 00:31   #27
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Quote:
Originally Posted by Bloody Death
my #1 advice. GO TO HA AND HOLD THE HALL YOURSELF.
The following response will be capatalized intentionally:

THAT IS, WITHOUT QUESTION, WITHOUT DOUBT, THE MOST *!*!*ASININE*!*!* THING EVER SAID IN THIS AND ALL OTHER HIGHER/LOWER DIMENSIONS!

How...many...times...must...this...be...said?

You might as well ask me to go to the moon and hold HA.
You might as well ask me to cure cancer.
You might as well ask me to solve the Reimann Hypothesis, or create a unified theory.

WHY...DON'T...YOU...UNDERSTAND...THIS!? I DON'T HAVE THE GUILD TO DO IT, AND I WON'T LEAVE THE GUILD I'M IN. PLEASE ENTER THIS INFORMATION SOMEWHERE INTO YOUR BRAIN FOR EASY ACCESS.

STOP...SPOUTING...USELESS...GARBAGE.

Quote:
Originally Posted by evilsod
Perhaps they need to learn, thats LIFE!
Yes. That is life. Indeed it is.

Life, is also NOT Guild Wars. Life is what happens OUTSIDE of Guild Wars. INSIDE Guild Wars, we have an ALTERNATIVE life. Ya dig?


edit:
I just...I can't...I mean, I don't know how...
*sigh*
I'm like...I don't have a way to explain this on a simpler level.
This isn't about who is bitching. Don't you understand that this was NEVER about who's bitching? You all have this idea that we're all whiners. That everyone who ever felt annoyed, or ignored by the favor system was 100%, absolutely, categorically wrong. And not only are they wrong, they're also whiney little bitches.
I don't give a @#%$ about who wins or loses from the system. It's not the WHO. It's the LOSING. WHY CAN'T I EXPLAIN THIS TO YOU?
All you ornery jerks that think the favor system should remain the same, just to spite the people who are dissapointed in it - you are the worst of all. That kind of mean-spirited and petty attitude makes me sick.


-Jessyi

Last edited by Jessyi; Apr 20, 2006 at 12:39 AM // 00:39..
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Old Apr 20, 2006, 12:33 AM // 00:33   #28
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Quote:
Originally Posted by Jessyi
THAT IS, WITHOUT QUESTION, WITHOUT DOUBT, THE MOST *!*!*ASININE*!*!* THING EVER SAID IN THIS AND ALL OTHER HIGHER/LOWER DIMENSIONS!

How...many...times...must...this...be...said?

You might as well ask me to go to the moon and hold HA.
You might as well ask me to cure cancer.
You might as well ask me to solve the Reimann Hypothesis, or create a unified theory.

WHY...DON'T...YOU...UNDERSTAND...THIS!? I DON'T HAVE THE GUILD TO DO IT, AND I WON'T LEAVE THE GUILD I'M IN. PLEASE ENTER THIS INFORMATION SOMEWHERE INTO YOUR BRAIN FOR EASY ACCESS.
dig?
-Jessyi
Who ever said you need a guild to go to HA?


Quote:
Originally Posted by Jessyi
Yes. That is life. Indeed it is.

Life, is also NOT Guild Wars. Life is what happens OUTSIDE of Guild Wars. INSIDE Guild Wars, we have an ALTERNATIVE life. Ya dig?
Ya, and from what Ive been seeing the life in GW is pretty damn selfish.
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Old Apr 20, 2006, 12:48 AM // 00:48   #29
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Quote:
Originally Posted by Bloody Death
Who ever said you need a guild to go to HA?
Approxemately 90% of all winning teams. The other 10% who win don't hold halls, making them an easy target for Europe (or whoever). Of course, I could be that 0.000001% of winners who make a PuG, and then spend 4 hours preparing for HA, so I can play for another 5 to hold the halls. Then after 9 hours, I'll be up and ready to go to UW! WOW! THAT'S NOT HAPPENING!


Quote:
Originally Posted by Bloody Death
Ya, and from what Ive been seeing the life in GW is pretty damn selfish.
If selfishness = bitterness, then I concur. If I made some hollow claim that I champion this cause for all American players except myself, would that make my stance have more merit? Please think for a little bit about why I started this thread.

-Jessyi

Last edited by Jessyi; Apr 20, 2006 at 12:50 AM // 00:50..
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Old Apr 20, 2006, 12:48 AM // 00:48   #30
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Quote:
Originally Posted by shardfenix
You need 5 consecutive wins so that no team only has favor for 12 minutes.
Since it usually takes more than 12 minutes to make a GOOD group for UW/FoW
/not signed for the above reasoning.
If favor was set up in that manner, favor could change on a dime between each of the 5 regions once every 12 minutes for the first couple of weeks(since the HoH map is a timed alter map always ending at a certain set time). That would be far more caotic then the current system.


Then there is the long term implications of the system. With no way to "reset" the number of wins needed to gain favor, one would have to determine a starting place (Europe has had 12 wins since 12 PST and America has had 10 for example). If the favor reset occured once every 24 hours, then there would be the problem of people getting favor instantly with one win at the reset point. If that occured, people would complain that the time of the reset would be biased towards a particular time zone and therefore region (if the reset occured during peak US hours, then America would gain favor and a huge lead while Europe slept, causing Americans to always have a chance to go to FoW/UW and forcing Europe to PvP more then America had to in order gain the right back later that day.).

Without a reset point and just keeping the system constant, the wins would accumlulate to an extreme point (Europe has won 13201 times since January of last year, America has won 10200 times, to win favor, America must win 3001 times...). They have to include a "reset" point to prevent a gap like this from developing and keeping a region from having favor forever.

The OP's idea may sound good at first, but you have not thought about the long term implications. The only sound and logical system is the one currently in place. As such, /not signed.
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Old Apr 20, 2006, 12:54 AM // 00:54   #31
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Um...no. The tug of war is capped at 5. It was mentioned earlier. It won't go to 10000 wins. This was addressed. We all agreed THAT system would be terrible.
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Old Apr 22, 2006, 05:21 AM // 05:21   #32
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I think the current Favor system should remain with just one small change.

Scenario: Europe has favor. America needs 1 more win to gain favor. All of a sudden Taiwan wins their only match of the week. America is reset to 5.

I think the only region that should be allowed to reset someone elses win count is the region that currently holds favor. In the above example, Europe should have to defend their own favor, not get lucky and have Taiwan defend it for them. Therefore, if Europe wins, America rightfully resets back to 5. If Taiwan wins, America still only needs 1 more.
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Old Apr 22, 2006, 09:51 AM // 09:51   #33
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I have another idea..how about a race of who reach the 5th win fastest?

For example, at the beginning, all servers are set at 0 win.

1.) The first server to reach the 5th win gets favor

2.) All victory counts reset, and the race restarted.

3.) The next server to reach 5th win will take/keep the favor.

EDIT:

Regarding the idea in OP, this tug of war seem to be based on "only" two opposing servers, how will this mechanism fit the other servers (e.g. taiwan, japan, korea) at the same time?

Last edited by Nightwish; Apr 22, 2006 at 10:58 AM // 10:58..
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Old Apr 22, 2006, 10:18 AM // 10:18   #34
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doesn't that mean who ever wins more than the total of all other 4, will forever hold the favor?
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Old Apr 22, 2006, 05:17 PM // 17:17   #35
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I agree the Gods should be more fickle. 2 wins instead of 5. And every now and then if a particular region hasn't had favor in 48 hours... the gods grant 'em favor during their prime time.
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Old Apr 23, 2006, 02:28 AM // 02:28   #36
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Quote:
Originally Posted by dawnrain
I agree the Gods should be more fickle. 2 wins instead of 5. And every now and then if a particular region hasn't had favor in 48 hours... the gods grant 'em favor during their prime time.
5 wins is suffcient. It takes about an hour to get favor this way during your primetime, providing you have decent PvP players playing at HA for your side. If favor changed even more often, people doing a mission/quest ect would be tempted to abandon what they are doing just to goto FoW/UW.

If a region hadn't had favor in 48 hours they'd get it during "primetime"? That wouldn't work for say Japan, Taiwan, and Korea, since they're all relatively on the same time schedule. Also, determining "primetime" would be diffucult, as it probably flucuates from day to day. Not to mention giving people favor for not winning would be totaly against ANETS view that FoW/UW are purely reward areas for succesful play at HA.
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Old Apr 23, 2006, 03:03 AM // 03:03   #37
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/signed

I think the "tug of war" idea has great merit. And for anybody who says "Go to HA and win halls yourself"...right and good for them, but not everybody that plays GW plays for PvP...may are pure PVE... Maybe some people can't grasp the idea of the concept placed before them, but really it's nearly the same as the current situation, only difference being that when X region needs only 1 more win, and the X region currently holding favor gets 1 win...the former region working towards favor then needs 2 wins rather than restarting at 5, and if the current holder gets another win, the other region has to get 3 to reset the other region to needing the full count once more, but couldn't go any higher than that point. This *isn't* something that would just benefit America.
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Old Apr 23, 2006, 03:09 AM // 03:09   #38
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/signed

I Agree with Jessyi's idea.
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Old Apr 23, 2006, 05:10 AM // 05:10   #39
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Quote:
Originally Posted by MeniaX
/signed

I think the "tug of war" idea has great merit. And for anybody who says "Go to HA and win halls yourself"...right and good for them, but not everybody that plays GW plays for PvP...may are pure PVE... Maybe some people can't grasp the idea of the concept placed before them, but really it's nearly the same as the current situation, only difference being that when X region needs only 1 more win, and the X region currently holding favor gets 1 win...the former region working towards favor then needs 2 wins rather than restarting at 5, and if the current holder gets another win, the other region has to get 3 to reset the other region to needing the full count once more, but couldn't go any higher than that point. This *isn't* something that would just benefit America.

This tug of war will work between two opposing regions. But there are more than 2 regions participating in HA..how will this concept fit several regions at the same time? I have yet to grasp the full idea .
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Old Apr 23, 2006, 08:01 AM // 08:01   #40
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Thanks for the support from those of you who are a little more sensible, and a little less rabidly critical. I was starting to rip my hair out over this one.

As for the 5-way tug of war, I didn't post the idea until it made sense in my head. Basically the premise is that when one region wins, it subtracts one win from the 4 other regions. The cap for wins of course remains at 5, not 10,000 (discussed above) so the theory of the idea would look like this:

First, let's look at the current system, using this as our theoretical starting point:

America - 5 wins (holding favor)
Europe - 4 wins
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

Under the current system, if America wins then it resets Europe to zero. ie:

America - 5 wins (holding favor)
Europe - 0 wins
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

Under the current system, if another region besides the defending one wins (lets say Korea), then it looks like this (keep in mind that under the current system, the number of wins that the defending country has essentially stays at 5 until it is reset to 0 by the next country to win favor):

America - 5 wins (holding favor)
Europe - 0 wins
Korea - 1 win
Taiwan - 0 wins
Japan - 0 wins

So if Korea wins when Europe is at 4 wins, Europe loses all it's progress and America remains untouched. Under the system I've proposed (we'll go back to my original model here) if America wins, then the progress looks like this:

America - 5 wins (holding favor)
Europe - 3 wins
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

Note that the natural cap of 5 wins is kept by not allowing America to go to 6 wins. It is preserved by subtracting from the other regions instead. Alrighty, if you've made it this far, I'll illustrate a step-by-step of how my system would theoretically run. Here's our starting point:

America - 5 wins (holding favor)
Europe - 4 wins
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

America wins once:

America - 5 wins (holding favor)
Europe - 3 wins
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

Taiwan wins once:

America - 4 wins (holding favor)
Europe - 2 wins
Korea - 0 wins
Taiwan - 1 wins
Japan - 0 wins

Europe wins three more times to take favor:

America - 1 win
Europe - 5 wins (holding favor)
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

Alright, so under my proposed system a country holds favor until the appropriate 5 wins is earned by another territory. Theoretically other territories could keep winning reducing the holding country to zero wins, but that holding territory would continue to hold favor because there is no suitable region to replace them. Bear in mind that that is exactly how the system runs now before you get all critical. Let's continue the experiment and see what happens:

America wins twice:

America - 3 wins
Europe - 3 wins (holding favor)
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

Korea wins twice:

America - 1 win
Europe - 1 win (holding favor)
Korea - 2 wins
Taiwan - 0 wins
Japan - 0 wins

Japan wins once (hey, it could happen):

America - 0 wins
Europe - 0 wins (holding favor)
Korea - 1 win
Taiwan - 0 wins
Japan - 1 win

America wins four times:

America - 4 wins
Europe - 0 wins (holding favor)
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

So, as you can see, right now Europe still holds despite having no "favor points" because there's no suitable replacement territory. All America has to do is win one more time to get the necessary FIVE wins (no more, no less, as is the custom) to take favor again. Like so:

America - 5 wins (holding favor)
Europe - 0 wins
Korea - 0 wins
Taiwan - 0 wins
Japan - 0 wins

And that's how the system would work. Yep. I think I did a fine job of explaining it. Feel free to let me know if I F'ed something up.

-Jessyi
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